{"id":31881,"date":"2016-04-03T06:30:16","date_gmt":"2016-04-02T18:30:16","guid":{"rendered":"http:\/\/helenlowe.info\/blog\/?p=31881"},"modified":"2016-04-02T19:42:47","modified_gmt":"2016-04-02T06:42:47","slug":"58-eridani-the-game-behind-the-story-part-1","status":"publish","type":"post","link":"https:\/\/helenlowe.info\/blog\/2016\/04\/03\/58-eridani-the-game-behind-the-story-part-1\/","title":{"rendered":"58 Eridani: The Game Behind the Story, Part 1"},"content":{"rendered":"<p><em>~ by Andrew Robins<\/em><\/p>\n<h3><span style=\"color: #333333;\">58 Eridani: The Game Behind the Story<\/span><\/h3>\n<p><span style=\"color: #333333;\">I have always been a fan of the game <em>Traveller<\/em>.\u00a0 It probably dates me, but when I was first getting in to role playing games, <em>Traveller <\/em>was the only real option if you wanted to play a serious role playing game in a science fiction milieu.<\/span><\/p>\n<p><span style=\"color: #333333;\">I loved <em>Traveller <\/em>mainly because of its rich setting. There were so many different worlds to explore, and the game came with a rich backstory. Plus zipping around in spaceships was cool \u2013 and if those spaceships tended to be a weird extrapolation of 1960s technology that didn\u2019t really allow for things like computers (smaller than a house), then that was fine with me.<\/span><\/p>\n<p><span style=\"color: #333333;\">It wasn\u2019t until I started to run games that I came to see \u00a0a fundamental flaw in the basic premise of the game.<\/span><\/p>\n<p><span style=\"color: #333333;\">If you give players a space ship, and lots of worlds to explore \u2013 then pretty much you are encouraging them to explore those worlds. This means that if you put a problem in front of your players, then it is very easy for them to choose just to jump in their ship and fly off somewhere completely different \u2013 and ignore your carefully constructed storyline.<\/span><\/p>\n<p><span style=\"color: #333333;\">This problem is not unique to <em>Traveller <\/em>but <em>Traveller <\/em>campaigns tend to suffer from it more than others, in my experience.<\/span><\/p>\n<p><span style=\"color: #333333;\">For <strong>58 Eridani<\/strong>, I wanted to tell a single story with a tight ARC. I wasn\u2019t interested in running a sprawling multiworld campaign.<\/span><\/p>\n<p><span style=\"color: #333333;\">I had the basic idea of a small ship carrying a group of refugees, in hostile territory, as the core of the story that I wanted to tell. I also had the basic idea of the Vaders (freely borrowed and ultimately adapted from Peter F Hamilton\u2019s <em>Commonwealth Saga<\/em>).<\/span><\/p>\n<p><span style=\"color: #333333;\">I also knew that I needed to find a way to make the players interact with the Vaders rather than just making the purely rational decision to jump to literally ANYWHERE else, rather than deal with them.<\/span><\/p>\n<p><span style=\"color: #333333;\">Enter <em>Bringer &#8211; <\/em>and then <em>Lepanto.<\/em><\/span><\/p>\n<p><span style=\"color: #333333;\">I wanted a story that worked. I considered a lot of options, some of them tried and true favourites of campaigns from my past:<\/span><\/p>\n<ul>\n<li><span style=\"color: #333333;\">You could escape from the Vaders, if only you had some fuel! What a pity that the only source of fuel in the system is &#8230;. (Rejected for the same reason that <em>Independence Day, V, Battle for Los Angeles <\/em>etc all sucked. Water is really common, and in Traveller, water is fuel. To the writers of those stories- please get a science advisor \u2013 and LISTEN.)<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"color: #333333;\">You could escape but for this weird facility on the Vader planet which seems to have the power to block your jump drive. (Rejected for the reason \u201cRocks are common, and dropping them is easy\u201d.)<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"color: #333333;\">You could escape from the Vaders but unfortunately your jump drive is broken. Actually I did go for this \u2013 but I did not stop there because I wanted the party to have an engineering capability on their ship, and ultimately speaking given raw materials and energy they could have used that to build a working jump drive.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #333333;\">What I settled on was the idea of\u00a0 a vast construct, and an artificial system. This had lots of advantages. Firstly it was an idea that introduced intriguing, story enhancing puzzles. Secondly it led to whole slew of new ideas that I could develop throughout the game. When I initially conceived the story for <strong>58 Eridani<\/strong>, there was no <em>Bringer, <\/em>and no <em>Lepanto<\/em>.\u00a0 I got as far as running the first two sessions of the game before I fully decided that \u201c<em>Bringer\u201d <\/em>\u00a0was going to be a conscious entity, and possible ally for the party.<\/span><\/p>\n<p><span style=\"color: #333333;\">And yet the romance between <em>Bringer <\/em>and <em>Lepanto <\/em>turned out to be one of the story elements which worked best in the campaign.<\/span><\/p>\n<p><span style=\"color: #333333;\">The best advice any gamesmaster can get is \u201clet the story be the story\u201d. In the end what worked for the players and the story was to make the relationship between <em>Bringer<\/em> and <em>Lepanto<\/em> the key to solving the puzzles at the heart of the campaign.<\/span><\/p>\n<p><span style=\"color: #333333;\">So \u2013 next week I am going to have a go at putting together a post which describes the process of taking my game log, and turning it into the story that has been serialised here on \u201c<em>&#8230;Anything, Really\u201d.<\/em> I hope you enjoy it.<\/span><\/p>\n<p>&#8212;<\/p>\n<p><strong><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/06\/thanking-my-2015-contributors\/058a\/\" rel=\"attachment wp-att-30955\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-30955\" src=\"https:\/\/helenlowe.info\/blog\/wp-content\/uploads\/2016\/01\/058a-112x150.jpg\" alt=\"Andrew Robins\" width=\"112\" height=\"150\" srcset=\"https:\/\/helenlowe.info\/blog\/wp-content\/uploads\/2016\/01\/058a-112x150.jpg 112w, https:\/\/helenlowe.info\/blog\/wp-content\/uploads\/2016\/01\/058a.jpg 203w\" sizes=\"auto, (max-width: 112px) 100vw, 112px\" \/><\/a>Andrew Robins<\/strong> is a long time reader \u2013 and sometime reviewer \u2013 of science fiction, fantasy and history. People pay him to test stuff, which most of the time is more fun than it has any right to be.<\/p>\n<p>To check out Andrew\u2019s book reviews, see \u201c<a href=\"https:\/\/helenlowe.info\/blog\/category\/book-reviews-for-on-anything-really\/\">Book Reviews for <em>\u2018on Anything, Really\u2019<\/em><\/a>\u201d in the right-hand side bar.<\/p>\n<p>&#8212;<\/p>\n<h3>What, You Haven&#8217;t Read 58 Eridani Yet?<\/h3>\n<p>Fear not, your problems are over &#8212; here is the full list of posts, from the introduction through to the 15th and final instalment.<\/p>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2015\/12\/12\/introducing-eridani-58-a-game-log\/\" target=\"_blank\">Introducing 58 Eridani, a Game Log<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2015\/12\/13\/58-eridani-episode-1\/\" target=\"_blank\">58 Eridani Episode 1<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2015\/12\/19\/58-eridani-episode-2\/\" target=\"_blank\">58 Eridani Episode 2<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2015\/12\/26\/58-eridani-episode-3\/\" target=\"_blank\">58 Eridani Episode 3<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/02\/58-eridani-episode-4\/\" target=\"_blank\">58 Eridani Episode 4<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/09\/58-eridani-episode-5\/\" target=\"_blank\">58 Eridani Episode 5<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/16\/58-eridani-episode-6\/\" target=\"_blank\">58 Eridani Episode 6<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/23\/58-eridani-episode-7\/\" target=\"_blank\">58 Eridani Episode 7<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/01\/30\/58-eridani-episode-8-plus-release-week-update\/\" target=\"_blank\">58 Eridani Episode 8<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/02\/06\/58-eridani-episode-9\/\" target=\"_blank\">58 Eridani Episode 9<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/02\/20\/58-eridani-episode-10\/\" target=\"_blank\">58 Eridani Episode 10<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/02\/27\/58-eridani-episode-11\/\" target=\"_blank\">58 Eridani Episode 11<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/03\/06\/58-eridani-episode-12\/\" target=\"_blank\">58 Eridani Episode 12<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/03\/12\/58-eridani-episode-13\/\" target=\"_blank\">58 Eridani Episode 13<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/03\/20\/58-eridani-episode-14\/\" target=\"_blank\">58 Eridani Episode 14<\/a><\/h4>\n<h4><a href=\"https:\/\/helenlowe.info\/blog\/2016\/03\/27\/58-eridani-the-15th-final-episode\/\" target=\"_blank\">58 Eridani Episode 15<\/a><\/h4>\n","protected":false},"excerpt":{"rendered":"<p>~ by Andrew Robins 58 Eridani: The Game Behind the Story I have always been a fan of the game Traveller.\u00a0 It probably dates me, but when I was first getting in to role playing games, Traveller was the only real option if you wanted to play a serious role playing game in a science [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,26],"tags":[],"class_list":["post-31881","post","type-post","status-publish","format-standard","hentry","category-funstuff","category-guest-blog-posts"],"_links":{"self":[{"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/posts\/31881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/comments?post=31881"}],"version-history":[{"count":4,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/posts\/31881\/revisions"}],"predecessor-version":[{"id":31885,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/posts\/31881\/revisions\/31885"}],"wp:attachment":[{"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/media?parent=31881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/categories?post=31881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/helenlowe.info\/blog\/wp-json\/wp\/v2\/tags?post=31881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}