
Just a headsup that the usual Monday post has been rescheduled until tomorrow.
No, not because tomorrow’s date is a numerical palindrome, although that’s probably reason enough for wanting to record a post on that day, i.e. 22 02 2022 reads exactly the same reversed (although the spaces have to be adjusted.)
The reason is because tomorrow, February 22, 2022, is the eleventh anniversary of the 2011 earthquake that, more than any other of the 10,000 plus we experienced, destroyed and seriously damaged so much of Christchurch, with the loss of 185 lives.
So I am sure you can understand why, having been here through it all, I prefer to post tomorrow rather than today. I’ll look forward to seeing you here again then.
Meanwhile, I hope you’re feeling well, positive, and motivated at the start of your week and have a great six days ahead.


















I know, I know, I was supposed to dive into the “Heroes in Fantasy” series on 

In terms of my published work, I believe the historical influence is most evident in 








As I grew up and my original world idea developed, I realized that a dark world, while atmospheric, made for challenging worldbuilding and difficult storytelling, so I revised the “darkness” back to more of a twilit world, with an accompanying stark and bleak landscape, that became the Wall of Night. I also originally thought the wall would be an actual constructed wall (like the Nightwatch’s Wall of Ice in A Game of Thrones) but the more I thought about it the more the “mountain range as shield-wall” idea took hold.
Other “Big Ideas” I (believe I) perceive in Fantasy worldbuilding, which pervade the stories, include:
If you think of a world as being similar to a human body, the spine is the central column, or core idea, that connects everything else.
In order for the world to be real for readers, it must first be real in your mind so that the characters can experience their surroundings in a real way.
Yet it is not enough to simply experience, the characters must also respond emotionally to what they experience. For example, in any given situation, does the character feel fear or horror, foreboding or doubt; happiness or confidence? Do they respond to stimuli with joy and delight, or disgust and loathing?
The reality of the worldbuilding will help you, as author, to know how your characters respond. It will also help your readers not only understand what’s going on for your characters, but to understand environment and world through their senses and perceptions, i.e. the world becomes real for all involved.











